Foundational Agora Premises: Hardware And Resource Dynamics
A downloadable game for Windows
Download NowName your own price
Try not to overheat managing Agoraroad's infrastructure
About the game
Foundational Agora Premises: Hardware And Resource Dynamics is a management game that simulates the exciting life of a fat, sweaty system administrator. Supports a variety of gameplay styles, from chilling whilst the infrastructure works by itself, overwhelming yourself with information attempting to micromanage everything to playing it as a rhytm game.
This game is an entry for AGORA ROAD WINTER GAME JAM 2024. (made in five days!)
Controls:
- Point and click
- Text input
Credits:
Font
Soundtrack (Sampled and looped from)
Windows 98 Icons:
Plugins:
- GALV (TimedMessagePopups)
- YANFLY (EventClickTrigger, EventSpriteOffset)
Download
Download NowName your own price
Click download now to get access to the following files:
AGORA.zip 108 MB
Comments
Log in with itch.io to leave a comment.
This game rocks, the best score I was able to get was a ~78. The art style and aesthetic of the game is very good and so is the music. The only thing I can say isn’t so good is that it’s a bit difficult to get your bearing and figure out what’s going on. For example I wasn’t really sure how a load balancer worked as it has the symbol for increasing electricity but says it doesn’t generate power. The venting minigame is also pretty good, though I feel I may have misunderstood it a bit too. Clicking the feds generates power too? Or was it clicking anything?
I think the game as a concept has a lot of potential if it was better explained how things work in it.
Yes, I realized it was a bit hard to 'get' once I finished, but I really uploaded this and fell asleep hahaha
I'll update the itch.io page with some explanation on how everything works today. (Edit: Added a help button in-game for now)
Clicking the agent guys just gets rid of them at the start of the game (and you want to do that cause they increase your heat if you let them pass), the other things generate half a thunder of energy when you click them.
And the load balancer, yes it's a bit of a weird little dude, it is kind of hard to explain what it does exactly. It produces a lot of heat and stores a fixed amount of energy, kind of like a self-powered thermal generator. I think it's easier to just give an example:
One server:
You've got one server. It's a hungry little critter that eats up 2 energy units every cycle to stay active. If you introduce a balancer into this setup, it cuts its energy consumption by 2 units. Now, your server is running free - not consuming any extra energy!
Two servers, one balancer:
If you add another server into the mix, your balancer now has two servers to look after. The balancer gives its all to one server, reducing its consumption by 2 units, making it free to run but has nothing left for the second server, which still needs its 2 units of energy to operate.
Three servers, two balancers:
You've got 2 balancers and 3 servers set-up. The balancers manage to reduce the energy consumption of two servers completely (each cuts down 2 units, making those servers run on air). And because they’re so efficient, every second cycle, they've saved up enough energy (1 unit from each balancer) to also cover the energy needs of the third server, giving it a 2-unit reduction and allowing it to operate for free every so often.
And thanks for playing! I'm glad you liked it!